Cyberpunk 2077 – Hinter den Kulissen vom Trailer

Es hat fast nichts mit dem Spiel selbst zu tun, da es absolut nichts davon zeigt, aber der Debüt-Trailer für Cyberpunk war eine aufregende Sache, vor allem, weil es zumindest das künstlerische Design des Spiels zeigt.

Cyberpunk 2077 für die Xbox One vorbestellen – Link zu Amazon

Der Trailer zu Cyberpunk 2077 wurde von Platige Image gemacht, einem polnischen Team, die ihre bisherigen Erfahrung mit Spielen wie The Witcher 2 und Catzilla gemacht haben.

Da der Trailer zu Cyberpunk 2077 veröffentlicht wurde, können Platige einige der Prozesse erläutern, die zur Erstellung des Trailers führten, darunter Storyboard-Art und einige Konzeptzeichnungen von CD Projekt Red.

Am besten sind jedoch die Fotos und Darstellungen, die zeigen, wie die Charaktere von echten Schauspielern nachempfunden wurden, die in einem speziellen Raum aufgenommen wurden, in dem 3D-Modelle ihres Körpers erstellt werden können.

Konzept

Usually, working on video game cutscenes involves creating a visual story in an already established world: the animation process is very orderly, divided into classic stages, and predictable. This time around, it was markedly different. The first drafts of the screenplay and preliminary concept art was created when the game was still in initial stages of core development. In the course of our collaboration with CD Projekt RED, we approached dozens of ideas before settling on a seemingly freeze-framed setting that referenced one of the illustrations from the original game manual.

Kunst

Parallel to the teaser, the developer fleshed out the game itself: its concept, style, look, and feel. The ideas introduced into the movie influenced game development, while the latter simultaneously modified the teaser. This made the film a logistical and organizational challenge but it also imbued it with much more spontaneity and creativity.

Charaktere

Umgebung

3D-Scan-Sitzung

IR’s 72×18 Megapixel Camera system captures around 1.27 gigapixels of color data from 360 degrees, being a volumetric-based reconstruction method means it’s a ’single shot‘ capture process. Just like a regular photographic session.

Ever since we set out to create it, we knew the promo would work only if the female protagonist engendered a serious emotional response in the viewers and push the aesthetic boundaries of the typical female form. Video games frequently feature banally designed female characters, composed of the same hackneyed elements. Though undoubtedly beautiful, these characters are often contrived. In this particular case, the ability to work with a real actress thoroughly transformed the film.
The scanning enabled us to capture this fleeting element of authenticity, to use the beauty of a real person. It was truly a qualitative change. Despite the fact that the scanned models required processing and remodeling, they turned out to be the perfect solution for this project, as far as both timeframe and quality are concerned.

3D / Haare

The hair was the only element of the scanned actress that was created from scratch, with photographs taken prior to the scanning session serving as reference.

Benutzeroberfläche

We stylized the newscast to look like old time TV on purpose, on the assumption that our imagined viewer likes old school styling, so that’s how the channel ‘tuned into him or her.’ It looks a lot like the non-stop, twenty-four-hour news channels we have today. We could have put a lot more information on screen, or even increased the number of screens, but we decided on a look similar to old (i.e. present-day) television because we think channels like that (CNN or FOX News) will stick around for a while.

Aktuelle Bilder

Cyberpunk 2077 für die Xbox One vorbestellen – Link zu Amazon